SceneKit Basics – View Scene & Nodes
SceneKit is a Framework to display objects in 3D Space. There are 2(3) parts to a basic Scenekit scene: You can create a visual scene with just a View & a scene, but everything will move together with no interaction. That’s were Nodes come in handy.
1.SceneView: A subclass of UIView :
if let view = SCNView {…}
ⓘ Adding Camera Control and Default Lighting. if let view = sceneView{ view.allowsCameraConrol = true view.autoenableDefaultLighting = true }
The variable can have any name and this is the basic force optional method. In the project main.storyboard the is one Element named Game View Controller. This has a custom class of GameViewController a subclass of UIViewController.()
Also note this it is the initial View Controller.()
Inside Game View Controller there is a view of type SCNView. The last bit of code is sceneView.scene = scene. A variable to be created next.
2.SCNScene: You can load scene’s from files or make theme from scratch without any parameters.
scene = SCNScene(named: “art.scnassets/hero.dae”)
ORscene = SCNScene()
SCNScene is comprised of SCNNodes: primitive objects like a box, scene objects, cameras, and lights. The SCNScene is comprised of a node called the rootnode that all nodes are added to, scene.rootNode.addChild(lightNode). At this point you can have a scene displayed on the screen, but that is one object or chunk of objects. Thats why you add Nodes to have some separation of objects.
3.Nodes: SCNScene is a collection of nodes that follow a parent child heirarchy. Each Node has a parent the SCNScene being the main parent were nodes are added. Nodes are defined by SCNNode(). Add nodes to Scene, self.rootNode.addChild(…)
Everything is built on top of this basic structure.